We build and deliver fun and engaging learning experiences for students aged 11-18, where they learn both technical and interpersonal skills by building the things they are curious about. Designed with input from teachers, our content can be integrated with the school curriculum, or it can be delivered through extracurricular activities.
3D Printing, Optimization, and Troubleshooting
Design for 3D Printing
Applications and best practice
Other skills and knowledge, subject to each workshop theme
Hive Code Camp 2017
From 7-11th August, 50 students between the ages of 13-18 took part in a week-long series of workshops and activities, including game design, artificial intelligence with Alexa skills, ‘Robot Sumo’, internet of things, virtual reality and, of course, 3D printing, organized by Hive Learning Manchester.
We had our own 3D printing space, where each day a new group of eager students learned how to design and 3D print personalized models. For this series of workshops, students had the creative freedom to design anything they wanted, including phone cases, personalized gifts, and Dr. Who characters.
We also explored ways to combine activities and enrich the students’ learning with other skills.
Robot Sumo events were perfectly suited. To gain an edge, some of the students used 3D printing to build customized chassis and frames for their robots. In the process, they learned about programming Raspberry Pi’s in Python, using motors, as well as designing and printing.
Another exciting link we found was that between virtual reality and 3D printing, where some students used VR as a design tool, to create 3D printable objects while fully immersed in the design experience.